The C65GS drives 1920x1200 @ 60Hz natively, with 1248 physical rasters for PAL compatibility.
By default hardware scaling of the character generator is set at 5x to render a normal 320x200 display within the borders ($D042 = $04, $D043 = $04). Of course, the rasters are still physical, so an INC $D020, JMP *-3 loop produces very fine rasters, as you can see in the following image.
Sorry for the blur, my phone camera is not the best for this sort of thing, and I don't have a better way to capture the display yet.
You can also see that I still have at least one CPU bug that prevents 38911 from being printed correctly. Looking into that.
The next image shows the detail near the ready prompt to give an idea of just how fine the rasters are. You can also see that $D020 can be incremented quite fast in relation to the pixel clock, each colour band being only about 3 characters wide. The pixel to CPU clock ratio is currently 2:1, instead of 8:1 on the C64. In fact, it is possible to make them even narrower in future when I improve the IPC of the CPU (removing dead cycles from INC etc when not writing to locations that really matter, like $D019, and using the 64bit wide chipram bus to fetch entire instructions in a single cycle.
Also in this mode you can see that the character generator doesn't naively increment the pointer to screen memory when moving to the next line. Instead there is a virtual screen width register that decides how much to increment each line. In this example it is still set to 40 for 40-column mode, hence the repeating.
In the lower part of the screen you can see some odd things, like underlined characters. These are characters with C65-compatibility VIC-III extended attributes of underline, reverse, bold and blink.
Again, a zoomed in view of the cornerwhere you get an idea of how teeny tiny these characters are. Even at this physical resolution the rasters aren't too wide.
Anyway, that's it for this sneak peak. I'll explain more about the machine in a future post.