Previously the pixel scaler for the VIC-IV allowed logical pixels to be any integer number of physical pixels in both X and Y directions. This struck me as a little inadequate. For example, for 80 column mode it meant either no side borders or enormous side borders.
So I have replaced these simple integer counters with fixed point counters that are used as divisors for the width of pixels. A value of 1 means that logical pixels will be 128 pixels wide, while a value of 255 means that logical pixels will be 1/2 a physical pixel wide. This allows zoom factors from 0.5x to 128x, with very fine granularity at the smaller end of the range. The following frame shows the smaller end of the range and just how fine the graduation is. You really need to click on the image and zoom it in to see what is going on. Memory is not uniformly initialised, hence the different textures that can be seen.
There is no sub-pixel sampling, so there will be aliasing effects. Nonetheless, the result is much more flexible than it was previously. When I get a moment I will adjust the 80-column display modes to use this with 2.5 physical pixels per logical pixel, so that the borders don't move when switching to 80 column mode -- unless of course the result looks too silly with the mix of fat and skinny pixels.