Saturday, 24 April 2021

Working on a simple ethernet-enabled terminal programme for the MEGA65

There are still some nice C64 BBSs around that can be accessed via the internet.  So the topic came up in conversation about making a PETSCII terminal programme for the MEGA65.  This struck me as a good test for the MEGA65 port of WeeIP I have been grinding away on in the background.

I already had WeeIP to the point where it mostly works, including implementing ARP, DHCP, and DNS facilities, which all seem to work well enough that I can plug the MEGA65 into my Fritzbox router via a pair of ethernet-over-powerline adaptors to reach between my office and router.

The core of a PETSCII terminal programme is really just piping the keyboard input over a TCP/IP socket, and printing out whatever comes back over the socket.  Thus with a little bit of work, I can _sometimes_ get a display like this:

Very exciting and tantalising!

Except that it doesn't always display that, and often displays what we are lovingly calling "Haustiermist" (literally, "pet manure"), in the form of junk characters at the bottom.  This name comes from the cheesy name I came up for the terminal programme, "Haustierbegriff" which is the word-for-word translation of "PET TERM", but purposely using both words in the wrong sense, as a fine example of pseudo "Denglish", because we were talking about Denglish on the MEGA65 Discord server at the time.

So, now I need to investigate the "pet manure" and work out what is going wrong. LGB had previously pointed out this problem with WeeIP, and we both believe it is some faulty piece of packet length handling or similar.  So its time to investigate...

We will start by looking at the most recently received ethernet frame in a connection where the Haustiermist was particularly bad, which will hopefully be the last TCP packet containing the data + manure.  

Digging around in this, I found that the offset to the first byte in the TCP packet was not being calculated properly. It was fixed at 68, rather than adding the length of the Ethernet, IP and TCP header lengths.  Fixing that, we now have increased happiness, with no Haustiermist visible :)

 


This is very nice progress :)

But it doesn't matter if I press the delete key or anything else, nothing seems to happen.  There is also a problem with closing the TCP connection, but that can wait until I get actual interaction working...

I'm currently using the ASCII hardware accelerated keyboard scanner on the MEGA65, i.e., reading $D610 to get each new character. This is nice when you want ASCII, but less ideal for PETSCII, where using the ROM-supplied character input routine is probably better.

Also, it looks like we might still have some problem with the TCP data reception stuff, because when the BBS times out and disconnects, it displays part of the disconnection display, but then shows gibberish.  I'm not really sure of the cause of that yet, and whether it is on my side or something else.  

This is the kind of thing I am seeing:


The junk looks rather repetitive, like some kind of escape code. Or it could just be more "pet poo".

So I installed cgterm and tried that, and that let me connect, register and do everything just fine.  So I know that I can connect to the BBS if all is well... Just not from the MEGA65 yet.

Looking at how it works, the protocol doesn't seem to support many strange escape sequences that would be causing that kind of rubbish on the screen.

What would be nice, is if I could connect to my laptop from the MEGA65, as I could then feed various things and see how it behaves.  However my home router doesn't seem to want to allow connections between wired and wireless clients -- or else there is something else fishy going on.

While I think about potential solutions to that, I might try to work on why sending backspace doesn't work, and try calling the KERNAL to check for keyboard input, to get PETSCII keyboard input working.

In trying to do that, I hit a weird problem where just including conio.h in CC65 would stop the TCP connection from being established.  So I ended up just hammering the C64's keyboard buffer directly, which seems to work, in that it gets the characters.  Here is the little bit of horror:

     // Directly read from C64's keyboard buffer
     if (PEEK(198)) {
       buf[0]=PEEK(631);
       socket_select(s);
       socket_send(buf, 1);
       POKE(0xD020,PEEK(0xD020)+1);
       POKE(198,0);
     }

However the characters still don't actually seem to get received by the BBS.  I'm also seeing the logon banner for the BBS being truncated.  If I remove the above code, it magically works again.  Something VERY weird is going on here... No, actually it just works _sometimes_.  

After several attempts, I did get to the point where the BBS was asking me for my ID:

 

However, no matter what I tried, I could not get it to show any further signs of interaction.

At this point, I am beginning to suspect that my port of WeeIP has some interesting bugs left in it, that I need to fix.  They are very likely my fault, as I did hack things around quite a bit to make it work with the MEGA65's Ethernet controller.

Update: I did manage to get it to accept my ID and start letting me enter my password, but after the first character of the password, it stopped responding:


 

This doesn't really change my view on the most probable cause, which is that the TCP/IP state machine is not correctly handling things, in particular, I suspect that packet loss in one or the other direction is occurring (possibly due to problems in the MEGA65's Ethernet controller, but that's pure speculation right now), and that it never recovers, due to not sending the correct ACK or otherwise.

I thus started digging through to find what is going on.  

First up, I found why I couldn't make it connect to my laptop via the local wifi: There was a bug in weeIP's handling of sending TCP/UDP packets when there is no ARP entry: It marked the packet as sent, even though it couldn't yet be sent.  I fixed this, so that it would retry to send the packet after a short interval, to give the ARP resolution time to run (it was being correctly triggered).  With that done, I can now connect to sockets on my local network. 

That makes debugging MUCH easier from here, as I can just use netcat to listen, and try typing stuff from each end, and seeing what happens.

This revealed that typing on the netcat side always results in output on the MEGA65, although sometimes with delays of several seconds for it to appear, for no reason I can currently figure out.  Maybe some Ethernet frames do get dropped on the MEGA65 side due to CRC errors or something, although I'm pretty sure that is not a problem any more.  

Anyway, that's less of an issue than in the opposite direction, where only sometimes does what is typed get through, and it doesn't back-log, but rather gets lost, if it didn't get through at first. So there is some fairly major bug in weeIP that needs fixing here.

On the plus side, though, once that is fixed, it should work. Also, it means I might be able to try to interact with the BBS by just typing the same key over and over until it does get recognised.

I think part of the problem is that when there is still unacknowledged data, the socket_send() function just replaces the buffer of what needs sending, instead of either: (a) reporting "not yet ready"; or (b) adding new data to the end of the queued data. Either of those would be helpful improvements on the current state of affairs.

It turned out that (a) was the easier option for me to implement. So now if socket_send() realises that there is pending data to be sent, it returns failure. It is up to the caller to then asynchronously retry.  This does get typing text in order to work correctly now, for the most part, and more the point, without losing typed text. Of course, if acknowledging takes too long, and you have over-filled the C64's 10 character keyboard buffer, you will still lose key strokes. But that's easy enough to fix by adding our own intermediate buffer which is much larger.

So... this has made a BIG difference, and I am now basically able to use the BBS to some degree, as we can see here:

However, if the BBS is engaged, then I don't see the engaged message.  I think this is because weeIP doesn't correctly handle the case when there is a FIN or RST flag, but the packet contains data.

This is going to be a little tricky to fix, as we need to simultaneously return a WEEIP_EV_DISCONNECT and WEEIP_EV_DATA.  I might just have to make a new event that covers both, or see if the event codes are bits in a bit field, in which case we can handle it that way.

I also still need to find out why there are patches of rubbish data that are received.  I still don't know if this is some special character codes that I need to support, or whether some graphics characters are shifted when sent, or something like that.

But both of these will have to wait for another day.

I had a little time tonight to investigate, and added support for receiving data with a RST packet, but it still doesn't solve the problem.  I also added a very simple menu to choose from a pre-determined list of BBSs to help testers have some fun, but the latency bug is still there, which makes things a bit annoying.

But still, it led to some fun testing, connecting to some other BBSs:

I think I'll forget about the data on disconnect problem for now, and focus on tracking down the latency bug, so that it becomes much more pleasant and responsive to use.  If nothing else, I don't want people getting the false idea that the MEGA65's Ethernet interface is slow, when it is in reality super fast.

So I have had a little bit of time to think about the latency bug, and begin investigating it. I recall that there was a problem with the Ethernet controller not returning packets immediately, but rather, only releasing a packet when another packet had been received.  That would cause this problem we are seeing, but I need to be sure that that is what is happening.

To check that, I need a simple packet analyser that can run on the MEGA65. WireShark would be nice, but is much too big, so I have started writing "WireKrill" as somthing a bit smaller.  Basically it just displays the first part of each received packet as hex for now:

I'll add some further pretties to it, like being able to correctly decode ICMP PING packets, and display info about the pinger. That way I can then use ping on my laptop to prod the MEGA65, and see if the MEGA65 receives the packets immediately, or delayed by one packet.

Okay, I can now display ICMP ping packets:

That display was caught mid-scroll, thus the funny colours at the bottom etc, but you get the general idea.

I did have a bug where each packet was being received 3 times, which I have figured out how to work around.

But more importantly, having this tool has let me confirm that the Ethernet controller seems to always be one frame late in announcing the reception of frames. This means that the last received frame isn't actually available to the computer until another frame arrives.  This could very easily cause the very laggy behaviour for the BBS interaction.

I was able to confirm that this is the problem, and that by feeding a regular stream of packets to the network that were totally unrelated, I was able to greatly reduce the lag when using the BBS client.

So now I need to work out why the Ethernet controller does this funny delay of one packet before releasing the packets to the CPU-side, or how exactly I am mis-handling the rotation of the ring buffers.  But that will need to wait for another day.

5 comments:

  1. This is fascinating work but I wonder why you didn't just use an ESP module with Zimodem or similar built-in TCP/IP stack as a serial device and treat it like a regular modem? Modern ESP devices can easily push 115200 bps over the com port, and assuming the Mega65 can keep up, that would seem to be a simpler approach than rolling your own TCP/IP stack.

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    Replies
    1. The short answer here is that we wanted to keep the MEGA65 "8-bit pure", there are no little embedded ARM processors or anything like that _anywhere_ in the MEGA65. We even had to implement our own keyboard controller chip to keep it this way. Also, a wifi module is an "intentional transmitter" which greatly increases the regulatory approval requirements for a PCB. If you want WiFi on a MEGA65, it will be possible to do it one of several ways: (1) PMOD ESP module in the trap-door; (2) cheap wifi bridge on the 100mbit ethernet port; or (3) a custom cartridge with ESP module.

      Paul.

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  2. Great news! The Ethernet interface of the MEGA65 has always interested my, and although this article doesn't yet reveal anything about the API it does confirm that the hardware itself is working!

    By the way, the French way of spelling the word "program" seems really funky and posh when being used in English! #classy :D

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    1. The MEGA65 Chipset Reference provides fairly detailed information on the MEGA65 ethernet controller. Its really simple to use, especially compared with the RR-NET type devices that use that weird 8-bit partial mode of the 16-bit ethernet chip they use. On the MEGA65, you basically have a memory-mapped ethernet frame buffer for transmitting, and four memory-mapped receive buffers. So you just wait for the "ethernet packet arrived" bit in the register (or configure it to trigger an IRQ -- also impossible on RR-NET type devices), and Bob's your uncle.

      Paul.

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  3. This is awesome! So this will be a telnet client for the Mega65? Telnet today SSH tomorrow! :)

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