We have been progressively figuring out the problems with the first PCB we had built for the MEGAphone, and worked out a few more things we had wrong, including:
1. RGB pins are mis-wired on the LCD cable connector, resulting in 1/4 brightness, because the two most significant bits of each colour channel are tied to ground. This is REALLY annoying, but we think we can work around it.
2. The viewing angle on the LCD is not that great, so I am talking to another Chinese supplier to get one that is at least 2x brighter than the current one. Thus we should end 8x brighter than in the shots here.
3. The touch interface is now up and running, although we don't currently have any nice software to show you using it, until we get the cellular modem in, and can run the telephony software from the previous bench prototype.
4. Lots of little bodges and fixes with power supplies and other things.
5. More work on the temporary laser-cut case.
The net result is that we have something that is beginning to look like a handheld console. The screen is about the same size as on an SX64, but you can actually read text on ours ;) Anyway, here is some eye-candy showing it booted and running a couple of games:
Anyway, hopefully this has given you something nice to look at, while we all wait for the desktop MEGA65 to be finished (which will be as fast as we can do it, have no fear!)